A Dark Room Unblocked

A cold room and one fire grow into a village, a map and a long trek, all told in plain text.

A Dark Room is a slow-burn text adventure that begins with nothing but cold ashes and a button that says to light it. Each click opens a little more of the story, from a shivering stranger at the door to a whole village and, later, a dangerous world outside. Playing A Dark Room unblocked takes nothing more than a browser tab, and because there are no pictures, the short lines of text do the work while your imagination fills in the rest.

Starting With a Single Fire

Your first job is warmth. Lighting the fire costs 5 wood, and stoking it uses a bit more each time. The fire has five states, from dead and smoldering up to flickering, burning and roaring. The room warms slowly toward the fire’s level, going from freezing to cold, mild, warm and finally hot. Leave the fire alone for five minutes and it starts to cool, and the message feed lets you know.

A stranger soon wanders in. Keep the place toasty while she recovers and she becomes the builder, offering to make things for you. That is your first real goal, so don’t let the fire drop in those early minutes.

How to Play A Dark Room: Growing the Village

Once wood gets scarce, a forest path appears. Gathering there brings back 10 wood at a time, with a one-minute wait between trips. A cart costs 30 wood and raises each trip to 50, so it is usually the first thing worth building.

Traps come next. The first costs 10 wood, each new one costs 10 more, and you can own ten. Checking them turns up meat, fur, teeth and scales. Huts start at 100 wood and get 50 wood pricier each time. Every hut holds four villagers, and with the cap of 20 huts that means room for 80 people.

Every villager needs a job, whether that is gathering, hunting, trapping or tanning. Most jobs trade one resource for another. A charcutier, for example, needs meat and wood to make cured meat, while a tanner eats into your fur pile. Bigger buildings open new jobs: the lodge costs 200 wood, 10 fur and 5 meat, and the trading post costs 400 wood and 100 fur. Over time the village runs with little help from you, as long as the totals stay balanced.

Leaving Home

The compass from the trading post is your ticket out. Pack food, water and gear, then walk the world map one step at a time. Water goes down with every step and food every second step, so your bag empties faster than you might expect.

You start with room for only 10 water. A waterskin raises that to 20, a cask to 30 and a water tank to 60, and each one is crafted back home. Your health starts at 10, and each piece of cured meat you eat heals 8. Fights can start when you walk, so carry more meat than you think you need.

The map is full of places worth finding:

  • Mines. An iron mine sits 5 steps from the village, a coal mine 10 and a sulphur mine 20. Clearing each one lets villagers work it back home.
  • Outposts and landmarks. Old houses, damp caves, abandoned towns, ruined cities and boreholes hold loot and events. A cleared spot can become an outpost where you refill water.
  • The far edge. A crashed starship waits 28 steps out, and it is the key to the ending.

Habits That Save a Run

  1. Feed the fire early. Nothing else matters until the stranger is well.
  2. Don’t trade away every scale and tooth. The compass is paid for with them.
  3. Check the income list often. If a total starts sliding, add gatherers or hunters.
  4. Upgrade water before going far. A waterskin doubles how far you can walk out and back.
  5. Plan trips as loops that pass an outpost.
  6. Turn on hyper. when you are waiting. It speeds most timers to double pace.

Mistakes New Players Make

The most common one is leaving on a trip too early, with no waterskin and only a little meat. Another is assigning every villager to one job until another resource quietly drops to zero. Many players also walk past places they could have explored, then run out of water before getting home. Count your steps: if you can’t make it back, turn around now.

A Long Game for Laptops

This one is built for a keyboard and mouse, so it fits a Chromebook or laptop much better than a phone. You switch between places with the arrow keys or by clicking their names at the top. Long stretches involve waiting for stores to fill, which makes it easy to check in on between classes. A full playthrough is long, so think of it as a game you return to over days rather than one you finish in a single break.

A dark theme sits in the bottom corner under lights off. For more story-driven games, browse the adventure games. Broughlike Dungeon is a much shorter trip, six small floors of turn-based fights. If you enjoy games where small numbers slowly snowball, Epoch Clicker asks for the same kind of planning without the exploring.

Quick facts

Devices
Computer only
Controls
Keyboard, Mouse
Players
1 player
Price
Free, no sign-up
  • text adventure
  • incremental
  • exploration
  • village
  • story

How to control A Dark Room

ActionKeyboardMouse
Use an action (light fire, gather wood, build, trade)—Click the button
Switch between locationsLeft / Right arrows or A / DClick a location name at the top
Walk on the world mapArrow keys or W A S DClick the map on the side you want to move toward
Steer the ship during the escapeArrow keys or W A S D—
Double game speed, dark theme, save code, restart—Click "hyper.", "lights off.", "save." or "restart." in the bottom corner

Made by

Michael Townsend (doublespeak games) and contributors

Code license
MPL-2.0
Art & sound
MPL-2.0 (text and CSS only; the unlicensed music and sound files are not included)

A Dark Room questions

How do I get out of the village and onto the map?

Build a trading post, then buy the compass there for 400 fur, 20 scales and 10 teeth. Once you own it the Dusty Path opens so you can pack supplies and leave. You need at least one cured meat to go.

What do I lose if I die out in the wild?

You wake up back in the room and lose whatever you were carrying, plus the map you uncovered on that trip. Your village, buildings and stored goods stay put.

Does A Dark Room save my progress?

It saves to your browser while you play, so the same browser on the same device should pick up where you stopped. For a backup, the save. option hands you a code to copy and paste in later.

How do you win A Dark Room?

The story builds toward a crashed starship far out on the map. Reaching it, repairing it with alien alloy and flying it out is the ending, and getting there takes many sessions of building and exploring.

Can I play A Dark Room on a Chromebook?

Yes, a Chromebook is one of the best ways to play. Everything works with a trackpad and the keyboard, and the game is not set up for phones.

Why is the game silent?

The music and sound files in the original project had no stated license, so they were removed from this version. The text, events and rules are the same as the original.

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