Broughlike Dungeon is a compact turn-based dungeon crawler played on a 9x9 grid, and you can play Broughlike Dungeon unblocked in any desktop browser. Nothing moves until you do, and every monster answers each step you take. That makes every move a small puzzle: where can you stand so the enemy reaches you last? Jeremiah Reid built it as the finished project of a free coding tutorial and drew the sprites and made the sounds himself.
How to Play Broughlike Dungeon
Press any key on the title screen to begin. Your hero starts with three hearts, shown as tiny red dots on the character, and one random spell in the list on the right. W, A, S and D move you one square. Walking into a monster hits it for one damage and stuns it, so it skips its next action.
Walking into a wall does nothing and costs no turn, so a mistyped key is not a disaster. Arrow keys do not work here, and the letters must be lowercase. If your hero suddenly refuses to move, check that Caps Lock is off.
A Run From Start to Finish
Each floor is a fresh random layout of walls and open tiles, with three purple gems, an exit and a few monsters. The first floor starts with two monsters, and each deeper floor starts with one more. A spawn timer also runs: the first new monster arrives after 15 turns, the next after 14, then 13, and so on until you leave.
Gems are worth one point each. Stepping onto the exit takes you down a floor and restores one heart, with six as the cap. Clear the sixth floor to win the run. If your hearts reach zero, the run ends and any key returns you to the title and the score table.
One detail surprises new players: when you go down a floor, your spell list is refilled with fresh random spells, one per slot you have unlocked. Spells you saved are not carried over, so there is little reason to hoard them right before the exit.
Meet the Monsters
Five creatures share the dungeon, and each follows its own rule:
- Bird (3 health): a plain chaser that walks straight toward you.
- Snake (1 health): gets a second move on any turn it fails to attack, so it closes gaps fast.
- Tank (2 health): acts only every other turn.
- Eater (1 health): chews through nearby walls instead of chasing, healing a little with each bite.
- Jester (2 health): wanders to a random open neighbor square.
New arrivals appear as a swirling portal and need two turns before they can act. That gives you a short window to slip away or line up a hit.
Spells Worth Knowing
There are fifteen spells in the pool, cast with the number keys 1 to 9. Casting uses your turn, just like a step. Some of the best:
- Woop teleports you to a random open tile, handy when you are boxed in.
- Quake hits every monster for 2 damage per wall touching it, so cornered enemies take the most.
- Dash slides you the way you last moved until you bump into something, then hurts and stuns anything next to you.
- Bolt fires a line in your last move direction for 4 damage to everything it passes; Cross hits all four directions for 2, and Ex hits the diagonals for 3.
- Power makes your next attack deal 6 damage instead of 1.
- Bravery stuns every monster and blocks damage to you briefly.
- Dig removes every inner wall and heals 2 hearts, while Aura heals 1 for you and anything adjacent.
- Alchemy turns walls next to you into floor with a gem on each, and Kingmaker heals every monster but drops a gem under each one.
- Mulligan rebuilds the current floor from scratch but drops you to one heart.
Others shuffle the monsters (Maelstrom) or copy spells into empty slots (Bubble).
Broughlike Dungeon Tips and Strategy
- Let monsters step next to you instead of walking up to them. Whoever moves adjacent first usually takes the first hit.
- Use walls as shields. Monsters chase by distance, so a single pillar can make a Bird walk the long way.
- Save Quake for corners and narrow halls, where it can deal 6 damage or more.
- Leave once the gems are gone. The spawn timer only speeds up.
- Learn the Tank’s rhythm. Hitting it on its resting turn is free damage.
- Spend spells freely before taking the exit, since the list rerolls on the next floor anyway.
Mistakes New Players Make
The biggest one is fighting everything. Every monster gives zero points, so a kill only matters if it clears your path. Another is grabbing a gem right beside a pack of enemies, which also spawns a new monster. Finally, players often forget Snakes get two steps and misjudge how close they really are.
Who It Suits and What to Try Next
Runs often last only a few minutes, which suits a short break on a laptop or Chromebook. It is slow and thoughtful rather than fast, so you can stop and think as long as you like between moves. Find more in the adventure games section. A Dark Room is a slower text-based survival story, and Chess AI gives you the same turn-by-turn thinking on a full board against a computer opponent.








