Changes made for this site (original: https://github.com/wavde/games, folder zip/, @ 2dac5d16033a19450553371a7920eb1806f8bff4) Renamed for this site to "Number Path" (the original folder name matches another company's puzzle title). - Copied only runtime files: zip/index.html (now index.html), zip/game.js, and the shared files it loads from the repo root (shared.css, soft.css, manpage.css, manpage.js, gamekit.js), plus LICENSE. Relative paths changed from ../ to ./ accordingly. The shared CSS/JS files are unchanged. - index.html: removed the Google Fonts links for Fira Mono (falls back to the system monospace font already listed in shared.css), the favicon / apple-touch-icon / PWA manifest links (files not copied), and the "← all games" link back to the original hub page. - index.html: visible name changed to "Number Path" (page title, heading, help-window title and help text). Internal ids and storage keys still use "zip" so nothing else had to change. - index.html: help text said walls are red lines; in this theme they are drawn as light bars, so the sentence now says "Thick bars between cells mark walls". - index.html: the board width is now also limited by the frame height and panel width so the whole puzzle and its undo/reset buttons fit inside the game frame (was min(480px, 92vw)). - game.js: win message "Zipped in m:ss." now reads "Solved in m:ss.". - game.js (marked "added for this site"): puzzle generation could freeze the page - Medium took roughly 2-23 seconds per puzzle in testing and Hard did not finish within 100 seconds. Fixes: a pruning check (unvisited cells must stay connected and have enough free neighbours) in both the path builder and the uniqueness counter; on odd-sized boards the random path now starts on the majority checkerboard colour (a full path cannot start on the other colour); the path builder gives up after 50,000 steps and tries again; and the search for a board with exactly one solution stops after about 300 ms and keeps the current board, which the original also did after 40 failed tries. Every board is still built around a real full path, so it is always solvable. Generation now takes about 0.2-0.7 s. The rules, input handling, daily-seed logic and win check are unchanged. - 2026-11-04: Display title text changed from "Number Path" to "Number Trail" (1 file(s)). Game logic unchanged. - 2026-11-04: In-game title text "number path" changed to "number trail". Game logic unchanged. - 2026-11-04: In-game title text changed to number trail. Game logic unchanged.